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Shovel Knight_20150424152701

Not too many games get recommended to me to the extent that Shovel Knight had been. The last time I had so many people telling […]

Posted by Ben Matlock on April 24, 2015.
Bloodborne™_20150409191201

At the Grand Cathedral entrance, there were two paths we could take. The right path led to the two insane hunters I had mentioned earlier. Franzworth […]

Posted by Ben Matlock on April 23, 2015.
TSouls_Arg

When Titan Souls was first introduced via a Ludum Dare 72-hour development challenge, the title gained widespread attention for its neo-retro style, solemn adventure sensibilities, […]

Posted by Steve R Gibson on April 22, 2015.
Jump

In Part One I talked about making my character object move left and right. That’s exciting, but my game is going to require a little […]

Posted by Steve R Gibson on April 20, 2015.
Bloodborne™_20150404202648

After our disheartening victory over the Blood-Starved Beast, I decided that Franzworth could use some cheering up. Rather than immediately take on the entire KKK […]

Posted by Ben Matlock on April 18, 2015.
Bloodborne™_20150401221930

After everything I had just gone through, it is hard to believe that this next installment started all the way back at the cathedral. Truthfully, […]

Posted by Ben Matlock on April 13, 2015.
SceneSetup

I’d written a few pieces regarding a prior Unity3d project I was working on. And though my interest in that particular project petered out long […]

Posted by Steve R Gibson on April 10, 2015.
Bloodborne™_20150401172538

After our victory over the Cleric Beast, I chose to level up some of Franzworth’s stats. I also figured this would be a good time […]

Posted by Ben Matlock on April 7, 2015.
Bloodborne™_20150328210723

Rather than continue straight across the bridge, I elected to do some exploring. I did not like the idea of fighting another hulk surrounded by […]

Posted by Ben Matlock on April 2, 2015.
timeline-scene03

Moon Studios’ Ori and the Blind Forest turned a lot of heads when it was revealed during the Microsoft event at E3 last year. The […]

Posted by Steve R Gibson on March 31, 2015.