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After Amygdala and Logarius, we were officially out of distractions. We had to go throw the door where the original Amygdala had ruined Franzworth’s shit. […]

Posted by Ben Matlock on May 22, 2015.

After yucking it up with the upper class of Cainhurst Castle, we decided to explore the Nightmare Realm we found outside the Lecture Hall. Of […]

Posted by Ben Matlock on May 19, 2015.

Rather than take the route that opened outside the Cathedral Ward, it felt like it was time to address the odd invitation we had received. […]

Posted by Ben Matlock on May 15, 2015.

After our fight with the three amigos, the path to Byrgenwerth was open to us. However, there was a little unfinished business in the Forbidden […]

Posted by Ben Matlock on May 12, 2015.

Man, time sure flies when you’re stuck in the movie “Groundhog Day” as if it were directed by H.P. Lovecraft. Since the last part of […]

Posted by Ben Matlock on May 4, 2015.

At the Grand Cathedral entrance, there were two paths we could take. The right path led to the two insane hunters I had mentioned earlier. Franzworth […]

Posted by Ben Matlock on April 23, 2015.

In Part One I talked about making my character object move left and right. That’s exciting, but my game is going to require a little […]

Posted by Steve R Gibson on April 20, 2015.

After our disheartening victory over the Blood-Starved Beast, I decided that Franzworth could use some cheering up. Rather than immediately take on the entire KKK […]

Posted by Ben Matlock on April 18, 2015.

After everything I had just gone through, it is hard to believe that this next installment started all the way back at the cathedral. Truthfully, […]

Posted by Ben Matlock on April 13, 2015.

I’d written a few pieces regarding a prior Unity3d project I was working on. And though my interest in that particular project petered out long […]

Posted by Steve R Gibson on April 10, 2015.