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Bloodborne™_20150417141517

After Amygdala and Logarius, we were officially out of distractions. We had to go throw the door where the original Amygdala had ruined Franzworth’s shit. […]

Posted by Ben Matlock on May 22, 2015.
Bloodborne™_20150416201143

After yucking it up with the upper class of Cainhurst Castle, we decided to explore the Nightmare Realm we found outside the Lecture Hall. Of […]

Posted by Ben Matlock on May 19, 2015.
Bloodborne™_20150416115754

Rather than take the route that opened outside the Cathedral Ward, it felt like it was time to address the odd invitation we had received. […]

Posted by Ben Matlock on May 15, 2015.
Bloodborne™_20150413173326

After our fight with the three amigos, the path to Byrgenwerth was open to us. However, there was a little unfinished business in the Forbidden […]

Posted by Ben Matlock on May 12, 2015.
Bloodborne™_20150412164415

Man, time sure flies when you’re stuck in the movie “Groundhog Day” as if it were directed by H.P. Lovecraft. Since the last part of […]

Posted by Ben Matlock on May 4, 2015.
Bloodborne™_20150409191201

At the Grand Cathedral entrance, there were two paths we could take. The right path led to the two insane hunters I had mentioned earlier. Franzworth […]

Posted by Ben Matlock on April 23, 2015.
Jump

In Part One I talked about making my character object move left and right. That’s exciting, but my game is going to require a little […]

Posted by Steve R Gibson on April 20, 2015.
Bloodborne™_20150404202648

After our disheartening victory over the Blood-Starved Beast, I decided that Franzworth could use some cheering up. Rather than immediately take on the entire KKK […]

Posted by Ben Matlock on April 18, 2015.
Bloodborne™_20150401221930

After everything I had just gone through, it is hard to believe that this next installment started all the way back at the cathedral. Truthfully, […]

Posted by Ben Matlock on April 13, 2015.
SceneSetup

I’d written a few pieces regarding a prior Unity3d project I was working on. And though my interest in that particular project petered out long […]

Posted by Steve R Gibson on April 10, 2015.