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At the Grand Cathedral entrance, there were two paths we could take. The right path led to the two insane hunters I had mentioned earlier. Franzworth […]

Posted by Ben Matlock on April 23, 2015.

In Part One I talked about making my character object move left and right. That’s exciting, but my game is going to require a little […]

Posted by Steve R Gibson on April 20, 2015.

After our disheartening victory over the Blood-Starved Beast, I decided that Franzworth could use some cheering up. Rather than immediately take on the entire KKK […]

Posted by Ben Matlock on April 18, 2015.

After everything I had just gone through, it is hard to believe that this next installment started all the way back at the cathedral. Truthfully, […]

Posted by Ben Matlock on April 13, 2015.

I’d written a few pieces regarding a prior Unity3d project I was working on. And though my interest in that particular project petered out long […]

Posted by Steve R Gibson on April 10, 2015.

After our victory over the Cleric Beast, I chose to level up some of Franzworth’s stats. I also figured this would be a good time […]

Posted by Ben Matlock on April 7, 2015.

Rather than continue straight across the bridge, I elected to do some exploring. I did not like the idea of fighting another hulk surrounded by […]

Posted by Ben Matlock on April 2, 2015.

Open mouth, insert boot. On its surface, Spec Ops: The Line is another testosterone-fueled, gun-toting hero fantasy. Nearly three years after its release, I knew […]

Posted by Steve R Gibson on March 31, 2015.

Yharnam is a city that is as breathtaking as it is claustrophobic. We find ourselves in the central district, where the bulk of the city’s […]

Posted by Ben Matlock on March 30, 2015.

Why would someone willingly expose themselves to such horror? Certainly life is a journey with an unknown goal, a road on which we began to […]

Posted by Ben Matlock on March 27, 2015.